There I go browsing the market when another clicker catches my attention. Cutesy graphics, fun theme and where off installing it. Reactor is a game about managing a power generating business. Electrical power that is.
In Reactor, you will be managing a dedicated land area in order to generate as much power as you can. The first units that you'll be employing are wind turbines. A turbine has a cost that you must pay when you build it and every time it reaches the end of operating life. That's the clicking part. Instead of re-building the turbine, you simply need to tap on the inert hunk of junk in order to restart production. Power is accumulated continuously into your reserves and needs another tap in order to convert it into money. There seems to be a lot of taps involved and there are, at least during the first minutes of the game. The good news is that you will be employing managers to do away with the tedious part, but there are also buildings that convert power into money. Building battery station will increase your storage capacity so that you won't need to check in so often.
Energy that is produced beyond the capacity of your offices and storage is lost. Which is a pity since that energy costs money to produce. Herein lies the balance in Reactor. You will need to manage the land according to your objectives. When production becomes to large for your offices to handle selling, you might need to raze them and construct battery stations. At least this way you will make sure to profit from your plants until you can invest in better sales methods. Most buildings are locked and can only be constructed once you've researched them. Research is done by dedicated research centers, which can also be removed when space is needed for something else.
You will find that demolition is a natural way of doing things in Reactor. At least until you acquire your first million, with which to expand your building area. Reactor does feature these kind of surprise choke points. Whether you realize that you're out of space, don't have enough heat absorption to sustain your coal plants or that raising your the power output of solar panels has suddenly fried your entire network, there always something to ponder on.
Reactor is a very fun clicker, that almost does away with constant attention requirements if the player manages to create a sustaining balance between production and sales while at the same time planning for future investments. I really like the graphics and overall concept. Reactor is recommended if you want to lose a few hours planning and re-planning production strategies.